Bobot (bots) behaviors
Now Wolfzone mod become more and more playable, I'm starting to check how bots behave, and it could be said that first tries are terrible.
View ArticleTrees Cover Added To Crossroad Map
After a lot of work, main buildings are placed into the map and global layout is defined, so it's time now to improve the map's field of view with some nice eyes candies.
View ArticleWeapon Replacement: M4 and AK-47
As similarities between weapons from world war 2 and nowadays ones are very close, it is quite easy to replace originals weapons from Wolf:ET by the new ones I want to add to Wolfzone mod.
View ArticleM590 Shotgun Test
There is no shotgun in Wolf:ET. This kind of weapons was first added by some other mods with the Winchester M97. But to get a fun mod we need one.
View ArticleThe Magical Backpack
Instead of spending an infinite time to wander around maps for collecting all kinds of objects to get useful stuff and to straight start to blow up the bad guys, i decided ...
View ArticleWeapon Replacement: RPG-7 and Flamethrower
In that news, we are talking about weapon replacement, and especially heavy personal weapons this time.
View ArticleNovember News
Here is an article to take stock of diverse subjects about the Wolfzone mod such, the next release of an almost playable version for Linux and Windows, some new player models, the bots's IA and the...
View ArticleNews From December 9
Some news about the progress of the project. On the menu, Wolf:ET to ET:Legacy engine switch, Windows version, availability of the almost playable version.
View ArticleIncoming Release Of Early Access Version
I had some issues with the mod converted to ET:Legacy engine, but found a way to fix them, and i am about to release the early access version of the mod.
View ArticleWolfzone Early Access Version Released
The early access version of Wolfzone mod is now available. This rewards months of hard work to make a game which begin to match what i wanted to get. Hope you will enjoy!
View Article3D Engine Change
Mod development on idTech3 engine is now stopped as I have moved to X-Ray engine on which all development will be made from now.
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